Games

Build, test and compete with systems thinking. Start with Deadlock, then explore table top formats with clear rules.

Deadlock

How To Play

  • Turn: move the longer, main piece first, then move one smaller piece.
  • Goal: leave opponent unable to move their main piece.
  • Undo Move resets your current turn.
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Trixel Tower

Trixel Tower

Objective

Race to build the tallest free-standing stable tower.

Turn Structure

  • Exactly 3 connections per turn (attach or detach).
  • Build on main tower or side sub-assemblies.
  • Sub-assemblies cap: 12 pieces at any time.

Win Condition

  • Tower must be continuous, vertical, free-standing, and stable.
  • Tower cannot be touched between turns.
  • If it falls before your turn, you lose.
  • Declare victory after standing stable for 1 minute.

Trixel Bridgeworks

Objective

Build a stable bridge between two points while using clever blocks to slow your opponent.

Turn Structure

  • Exactly 3 snap connections per turn.
  • Detach/rearrange is free; only re-attachments spend connections.
  • Sub-assemblies allowed off to the side (max 12 pieces).

Sabotage + Legal Bridge

  • Sabotage blocks must be stable and free-standing.
  • Keep at least one trixel-piece spacing from bridge structures.
  • Legal bridge is continuous horizontal structure at least one piece above table (pylons excluded).

Win Condition

Game ends when a player uses all pieces. Winner has the longest legal horizontal structure.

Trixel Bridgeworks
Trixel